Is a summoner viable at ALL anymore? Am I missing something here? It feels like they nerfed it so hard they may as well have removed it. Originally posted by Khaos (S'A):Now.my incarnate died to the two voidlings you first fight on the ship. Its the strongest skill early on, the weakest later. However, summoning still suffers from the same poor scaling issue it always has, though slightly less in the DE. The one good thing a lone wolf summoner has is the ability to cast all 4 infusion buffs later in the game in the same turn as they summon. ![]() If I had to rank them in a general sense it pretty much goes:Īrcher>all int builds (aero/hydro>Geo>necro>Pyro) > all other finesse builds > All strength builds. Rogues can be strong too, but archers outperform them. After act one, anything else will be more powerful than your incarnate. While you will have it be powerful with summoning 10 really early on, you're still summoning something that doesn't have the lone wolf bonuses. I find this funny to a degree as summoning is probably the worst skill to give a lone wolf. Don't be afraid to run away if you mess up and all is lost, come back and try again. Summoner is OP if used correctly, such as level 10 summoning and also pre fight summoning and buffing of incarnate (usually left with about 5 turns), then spam totems during fight. Originally posted by jayjum:Lone wolf Summoner and Rogue are the two most OP characters I've played in the game.
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